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As businesses face today's unique challenges, many come to recognize that using virtual worlds is no longer limited to training and support functions. Instead, they should be used as a part of any comprehensive business development effort. Training and Collaboration with Virtual Worlds published by McGraw-Hill in December, 2009 teaches you all you need to know about business use of virtual worlds with the emphasis on Second Life -- what it is, what do you need to start successful, cost-efficient and engaging programs in Second Life. We share experience of well-respected corporate and academia players in training, collaboration, technical support and recruitment areas. A special attention is paid to security issues and concerns, as well as real-life implementations and use of training simulations to achieve competitive advantage and high Return On Investment. Order the book through this web site today and you will receive access to our "Training and Collaboration with Virtual Worlds / Second Life" wiki that provides a wealth of practical information and puts you in contact with colleagues in positions similar to yours. The wiki contains constantly-updated information in the categories:
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Wiki: Training and Collaboration with Virtual Worlds / Second Life |
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